: Core memory unlocked: My toddler said "I love you" for the first time!
: 🕹️ Game design isn't that complicated. Players just need 4 things in order to have fun: Purpose, …
: I've made a mental shift that has me blog a lot more lately. The realization was simple. Write to …
: 🕹️ I’m positive that if I never bought another video game for the rest of my life, there is …
: "No matter how good you get, you're always gonna think that you should be better than you are..." - …
: I'm making a game about exploring a small mall Can I make my first Steam game in one year? I've always wanted to. So, this year I started making a …
: There's something that feels safe about a blog post. It's cozy. There's no algorithm to please. It …
: Friday nights in 2005: Vanilla Coke Digiorno Supreme Pizza Battlefront 2 (PS2) with friends Friday …
: For those who love RSS as much as I do, definitely check out zoneRSS. It's such a fun way to blog.
: I want the future of social media to just be RSS and email.
: What Exactly Is a "Good" Game? I've always struggled with the desire to make something that is considered "good"—and to do it …
: The structure of a fun game is simple. Give the player a clear objective. Reward them for their …
: A Daily Routine For Unemployed Game Devs 🕹 Unemployed as a game developer? Here's how I'm staying on track and keeping my spirits up. I've …
: Age of Mythology was nominated for best strategy game at this year’s The Game Awards!
: 🕹 One of the best parts about landing an interview in the game industry is that I get to play a …
: Tahoe with my wife and child
: 🕹 Last week I released Hell Dev. Made in around 10 hours over the course of a month in my spare …
: #gamedev community, I’d love to hear from you! What’s the most fun you’ve ever had …
: 🕹️ Game dev should be fun and creatively fulfilling! If you feel burnt out or disillusioned, think …
: The WoW team has formed a union! I hope they achieve a sustainable and fulfilling work environment …
: 🎮 A massive problem in the game industry is morale. Developers aren’t having a good time …
: Maya Rudolph is the one person who’s gonna get me through the 2024 election season.
: If you’re just starting out in game design, I recommend doubling down on making games that are …
: My toddler’s activity of choice this morning was to randomly throw my shoes around the house… and …
: As I become another game developer affected by layoffs, I’ve realized that I’m terrified …
: Panic time! I’m coming up on the remaining days of the jam and I still have nothing as far as …
: Just wrapped up my game over screen for the Decker 2024 game jam.
: Game design is great because you can make the tiniest victories feel major with enough positive …
: A great way to procrastinate working on your game is to work on the title screen instead. …
: 🕹️ Today, was more art exploration for the game jam. I also set up the two main resources. The …
: 🕹️ Just joined the Decker Fantasy Camp 2024! I just dropped everything to join the Decker Fantasy Camp 2024 and I have 22 days to finish a game. …
: Happy 4th everyone! May your grills stay hot and your beers ice cold! And I wish you sweet victory …
: 🕹️ New prototype in development! While looking for my next job opportunity, I want to work on a new …
: 🙌🏽 I want to express my heartfelt gratitude to the game development community. With Paradox …
: Today I found out the studio I work at is shutting down and that layoffs are on the way. …
: Playing around with a map screen for a text-adventure game.
: Just discovered my favorite UI principle. Act on press. Why it matters: When interactions “do the …
: The single best way I’ve found to build trust on a team: Admit and take responsibility for …
: How To Work On Your Game For 30 Minutes I wanted to work on my game. Actually, no… I NEEDED to work on my game. A Month had gone by …
: Layoffs have been straight devastating to the game industry. Yet, when I look around at the game dev …
: 🕹️ Larian announcement: No Baldur’s Gate DLC or sequel This made me happy. Long-term, …
: Just stumbled on this quote and it got me thinking. “No matter what the work you are doing, be …
: 🧘I thought it would be good to formalize my mental health toolkit. This process keeps me going: …
: I want to get back to doing my MS Paint doodles, so here’s todays.
: Receiving feedback made easy: Assume positive intent. Appreciate all feedback. Say thank you even …
: Here is the key to compelling games! It’s not just about mastering design techniques. Observe …
: Thoughts are temporary. They come and go. We just need to let them pass through.
: 🕹️ I found a manifesto about small games and I love it. As I get older, I crave smaller and tighter …
: 🕹️ I just found out that Rock Paper Shotgun wrote a review of one of my games (Marshmallow Nights). …
: Me: (hugs wife) I love you Wife: Your shirt smells like spit up
: 🕹️ I impusively signed up for a game jam It was probably not the best idea. I have a newborn, and I’m helping the studio I work at …
: 🕹️ Clarify your game design with "If-Then" thinking Why it matters: Gameplay becomes stronger when you talk about it the same way players talk about it. …
: I started working on a roguelike for the Playdate 🕹️ I’ve always loved fantasy consoles and …
: I like that there are no rate limits on the indie web 😊
: 🕹️ I love simple, practical guides. Credit: Matt Hackett
: 🕹️ Game Design Tip: “If the player doesn’t see it, it may not exist.” Why it …
: ✨ My first Father’s Day gift. “Air Jordan 1 Retro OG Spider-Man Across the Spider-Verse”
: I wrote about this the other day, but Zach Gage put it more succinctly.
: Doing nothing in games should be meaningful. Why it matters: In game design, not pushing a button can be just as important as pushing a button. …
: 🕹️ Player verbs are gameplay. Why it matters: “But what does the player get to do?” This …
: Signs and Feedback are the language of video games. The player sees a sign, they provide input, and then receive feedback. Repeat. This loop is the …
: Game Idea: An action-shooter where your bullets become more powerful the less ammo you have. 🕹️
: I can finally talk about what I’ve been working on for the last few years! Life By You is an …
: Great article from design legend, Warren Spector. TL;DR: In game dev, success comes from delivering …
: It’s been a relaxing break, but it’s rained quite a bit. So, we decided to go through the Sinister …
: Got to check out a penny arcade museum at Fisherman’s Wharf in San Francisco yesterday and it was …
: Not knowing what “done” looks like is the equivalent to running a marathon without a …
: 🕹️ I’m calling it now: the GOTY will be an action-adventure game, because, if we’re …
: Sunday morning walk after a rainy day.
: Cold. Windy. Rainy. Going to light a fire and stay in my pajamas all day. Remote work is a beautiful …
: 🕹️ A friend and I recently started working on a freeware game called Merchants of Mie and it’s …
: “Introduce yourself with five TV shows” 📺: Seinfeld Chuck V.G.H.S Spongebob Squarepants It’s …
: 📺 I’ve watched a lot of tv shows in my life, but Chuck will always be in my top 5 of all time. So, …
: Commercial #gamedev pays the bills and allows me to contribute to an industry I love, but freeware …
: “Introduce yourself with five video games” 🕹️ This was surprisingly hard: Def Jam: Fight for NY …
: My curiosity got the best of me, and I finally joined Mastodon (game dev server). But I have no idea …
: SM companies make it so easy to distribute content. But, relying on Twitter and SM platforms to …
: Today I started playing around with AI art generation with #dalle2 Here’s a colorful graffiti …
: Game design tip: The simplest way to make an interesting game is to give it unusual design …
: We @HomeTeamGameDev just released our 100th game! This was a fun project to contribute to. …
: Rediscovering the joy of doodling in MS Paint 🎨 #pixelart
: This week in hobby #gamedev I added some new building and ship models to @HomeTeamGameDev Time …
: I had a lot of fun using MagicaVoxel for the first time to create some building assets for …
: The #gamedev possibilities with Unreal 5 are truly outstanding. I’ll finally be able to render …
: It doesn’t matter how old you are, this is still hands down the single best way to spend a Saturday …
: PSA: To all the #gamedev peeps out there starting to work from home for the first time, remember to …
: The Soul Key: RELEASED! I just released a tiny retro game called “The Soul Key”. It’s a short game with …
: Even while on a dungeon crawling adventure, there’s always enough time to pet a corgi. …
: Playing around some more with #bitsy #gamedev. The constraints are actually quite a lot of fun to …
: Behold! My game design masterpiece. #gamedev #Bitsy #pixelart #indiedev
: Thanks a bunch for the recommendation @magspinner. Coin Dasher it is! #godot #gamedev #indiedev …
: I don’t have a name for my latest #gamedev project. Would anyone be willing to suggest some …
: Amazing what a little polish can do for such a simple game. I challenged myself to make a game in an …
: Exploring a new game mechanic. After an hour of work this is what I’ve come up with so far. …
: Yesterday I completed my 4th #gamedev project of the year. Didn’t turn out quite how I had hoped, …
: I’m thinking my new #gamedev project will be an arcade game about unlocking happy thoughts. …
: The best part of getting ready to close out another month in #indiedev is being able to look back at …
: I needed to start a #gamedev project today, but I had no idea what to make. Therefor I now have a …
: Friday’s at the office. #gamedev #indiedev
: Finally got arround to making a quick showreel of some of my work.
: Another atmospheric environment I’ve been working on this week.
: 10 year old me should have never parted with this game. I’m finally reunited with my childhood 😊
: I threw together this quick environment in honor of yesterday’s lazy Sunday afternoon. …
: Found a few classics at my local bookstore.
: Sometimes if you look at chopped up watermelon closely, it looks like sashimi.
: Today I made a small game about a farting heart. Why? Just ‘cuz. Happy Friday and I hope you …
: Some days #gamedev can feel a little bit like this. Gotta just keep swimming. #pixelart #indiedev …
: I’ve decided to unashamedly brag about picking this perfect orange from a perfect tree on this …
: I’ve been thinking a lot about the Quantity vs. Quality debate. Which do you value more in …
: Here’s a one-word motivational poster on the best #gamedev advice I ever received. Easy to …
: Today I felt bummed out for cancelling my #gamedev project. So… I made this to cheer myself …
: Added some visual polish to my upcoming #twine game. #gamedev #pixelart #indiedev
: I swear you’d think my upcoming #gamedev project was made entirely with Crayons. It’s …
: For #tbt here’s a goofy game I made with my friends @emichen88 @PowerAuerArt. The game is …
: Working on a simple yet wholesome #pixelart style. As a #gamedev with little art skills, sometimes …
: Some programmers talk to a rubber duck to walk through their problems. I prefer my good buddy Bob …
: For #tbthursday, here’s a small arcade game I made a while ago. I think this was the first …
: Pixel doesn’t allow anyone into her not-so-secret fort. #corgi
: Happy Wednesday. Here, have a wobbly Kirby. #pico8 #pixelart
: If you’re an #indiedev battling with uncertainty, here’s a quote that will hopefully …
: I’ve worked with many game engines in my career, but I’m always very grateful that a …
: Want to learn how to create dialogue bubbles in your #twine game? Cyrus Firheir wrote a tutorial …
: Have a case of the Monday’s? Check out this feel-good puzzle platformer by @AnderssonKev …
: I admit it. I love games that are easy, wholesome and just plain fun. Games that just make you feel …
: Updated my #gamedev project with a new color palette and new characters. I was inspired by @Spdrcstl …
: Today I created the cast of characters for my #gamedev #twine project. #pixelart #indiedev …
: Today I started up a new #gamedev project using #twine and the #pico8 color palette.
: Is it crazy to believe that the next decade can be better than the last? The #gamedev community had …
: My world famous Wabi-Sabi wrapping technique. I’m proud of this one.
: Happy Holidays everyone! Over the next couple weeks, I hope you have an abundance of Triple …
: Today I saw someone flying a kite in front of a rainbow. Gotta love Sunday.
: For some reason, I’m really enjoying working on this 3D #lowrez aesthetic. #pixelart #godot …
: I don’t know about you, but my #corgi only ever has one thing on her mind. She can go from …
: Happy Friday! Here’s another wobble doodle. #pico8 #pixelart
: Hard to believe another #starwars trilogy is concluding. Tonight’s all about good friends, …
: It’s hard to keep these three things equally balanced, but we should try anyways. Happy …
: Spent today doing some #gamedev and trying to recapture the look and feel of a #ps1 game. #godot …
: If your a #gamedev making games today, thank you! If you’re a #gamer playing games today, …
: We need more #cozygames retro synthwave stuff! It’s been a challenge to get the week going, so …
: For #tbt here’s a small game I made a LONG time ago. What is this even!? Who knows. However …
: Thinking through minimalist choice design structures in #gamedev
: Snapshot of my game making space. Happy Monday and start of the week to all the #gamedev out there …
: Practicing some more #pixelart. This one was inspired by @csmgllz “Riders of the dawn”
: Today I worked on some concept art for my next #gamedev project. I’m new to #pixelart but …
: Goof off and eat marshmallows with your friend! I just released Marshmallow Nights, another short …
: It’s raining, so I thought I’d make a small #cozygame today. It’s called Hot Soup …
: Rainy day, warm fire and a hot tea is the perfect way to prep for the #gamedev week ahead.
: One of my favorite #gamedev manifestos. Credit goes to @lexaloffle from a talk he gave for the NYU …
: It might be silly to celebrate temporary tiny wins, but I’m gonna celebrate the tiny win. The …
: As someone who thinks a lot about what a game “is”, this article by @spiderwebsoft is …
: Found this awesome #gamedev tutorial gif. Credit goes to @Securas2010 who is doing some really cool …
: “Learn to be indifferent to what makes no difference” - Marcus Aurelius
: How to choose a #gamedev theme you’ll be excited about for your next project: (1) Write 10 …
: Keep company only with corgis who uplift you, whose presence calls forth your best. - Epictetus